Post by David Bowie on Dec 2, 2010 10:21:01 GMT -5
Character Name: Rose
Nickname (Optional): None
Age: 16
Gender: Female
Species: Human
Society Position: Neutral
Theme Song: I Will not Bow by Breaking Benjamin
Powers: Rose, being a person from a world with no magic has no real special abilities. The only thing she has going for her is an extremely high level resistance to radiation, a definite plus in her irradiated world, and her skills as an inventor.
Fighting Style: Rose has no style. Period. In her world it is shoot or be shot, which is why her weapon of choice is the Combat Shotgun. She prefers to avoid direct contact with the enemy. That'll have to change once she runs out of ammo...
Weapon(s): Sword: A strong sword made in communist China before the bombs dropped, it has survived 200 years with minimal rust damage. Rose discovered it in the former Chinese embassy. It's owner was long dead.
Combat Shotgun: Capable of holding 16 shells, this is one of the most powerful shotguns in existence. Absolutely lethal at up to 15 feet, and still a major threat at 50, this gun is to be feared. Now, if only she had more than 1 clip. Rose purchased this weapon from a wandering salesman who claimed it came from a new gun factory. Yeah, right...
PVC Pipe Hammer: A large blunt force weapon made of PVC pipe, Rose uses it to great effect on the battlefield, though the pipe used as the handle is easily broken. Repairs are a snap, though, because broken pieces can be removed and replaced. The handle's length often changes because of breakage, meaning that the PVCPH can change from a two-handed weapon to a one-handed weapon and back. She prefers this over her sword, because blunt force trauma appeals to her on a base level.
This list here is of inventions Rose is (or will be) working on. When these items are complete, they will be added to the appropriate section.
To be built:
ComPortal: A computer worn on Rose' wrist that is tapped into a network of stabilized Dark Corridors. It will open a passage to any preset location, though Rose actually has to find those places first. The computer currently is a simple arm worn pc, with all the usual pc stuff on it.
Status: Not started
Flash-bang Grenades: Grenades that cause no damage, but rather are used to distract and disorient. They release a large flash of light and create a loud banging noise, blinding and/or deafening those around the grenade.
Status: Not Started
Molotov Cocktail: The weapon of choice for rioters, the Molotov has proven itself useful around the world. It consists of a bottle filled with a flammable liquid, and a cloth stuffed in the bottles mouth and lit on fire. When the bottle is thrown, it shatters, spreading its contents in a 10 foot radius. anything splashed will immediately catch fire. the fire burns for three posts, after which it has used up its immediate fuel source. Fire hazard.
Status: Not Started
Bolt Blade: Rose has electrified her sword. She attaches a battery and switch to the swords hand guard, and wires it all to the blade. The blade only discharges energy when it is grounded, that is to say, whenever it comes in contact with anything touching the ground. Rose protects herself from shocks by wearing rubber gloves.
Status: Not Started
Picture (Optional): pic
Appearance: Rose is 5'3", unsure of her weight (thin), with red hair, and hazel eyes. She wears a black leather jacket with the sleeves torn off, black leather pants with knee guards, and black combat boots which have chains wrapped around them for added strength. She has a white undershirt. She has mismatched leather and clothe arm guards. On her right arm, she has a large olive drab computer armband. She also wears a brown ammo belt.
Personality: Emotional scars are the easiest to hide, and the hardest to live with. Rose's scars are the result of the brutal murder of her family and neighbors 6 years ago. She is distrustful of everyone, never making real friends. She is forever wary of betrayal, and is always prepared for it. Making her angry is easy. She is vengeful, and has a cold-blooded streak to her, willing to kill to survive. Because, in her world, survival is the order of the day. Of course, when you take into consideration the other inhabitants of the Wasteland, that is a very tall order. Yet, she has survived and thrived. I suppose when you are as well armed as her, survival comes naturally
Original Residing World: The Wasteland
Current residing World: Twilight Town
History/Background: Growing up in a nuclear wasteland 200 years in the making, Rose's life was surprisingly good until she was 10. She had plenty of food, pollution free water, and a family who loved her. At least, she did until the raiders found the settlement. That was 6 years ago.
In that time, she has become cold-blooded, ruthless, and quick to rise to any challenge. Wandering around a world that not only wants to kill you, but steal everything you own, and possibly devour your corpse can do that to you. She has been leading attacks on the raiders since she was 14, and her traps and strategies have been copied across the Wasteland, particularly the very effective spring-loaded grenade flinger (patent pending). She is a decent inventor, and can put together anything given the right raw materials.
Still, she is only 16, and all she really wants is someplace quiet and remote to call home. Fat chance of that, really. At least, until she found the portal. A large, pulsating hole in the fabric of reality. Realizing that this hole might be her ticket out, she quickly entered. Of course, had she known of the war she had become a part of the moment she enter the portal, she might have stayed out. Then again... Maybe not.
Role Playing Sample: See third post.
Questions/Comments/Suggestions:
Nickname (Optional): None
Age: 16
Gender: Female
Species: Human
Society Position: Neutral
Theme Song: I Will not Bow by Breaking Benjamin
Powers: Rose, being a person from a world with no magic has no real special abilities. The only thing she has going for her is an extremely high level resistance to radiation, a definite plus in her irradiated world, and her skills as an inventor.
Fighting Style: Rose has no style. Period. In her world it is shoot or be shot, which is why her weapon of choice is the Combat Shotgun. She prefers to avoid direct contact with the enemy. That'll have to change once she runs out of ammo...
Weapon(s): Sword: A strong sword made in communist China before the bombs dropped, it has survived 200 years with minimal rust damage. Rose discovered it in the former Chinese embassy. It's owner was long dead.
Combat Shotgun: Capable of holding 16 shells, this is one of the most powerful shotguns in existence. Absolutely lethal at up to 15 feet, and still a major threat at 50, this gun is to be feared. Now, if only she had more than 1 clip. Rose purchased this weapon from a wandering salesman who claimed it came from a new gun factory. Yeah, right...
PVC Pipe Hammer: A large blunt force weapon made of PVC pipe, Rose uses it to great effect on the battlefield, though the pipe used as the handle is easily broken. Repairs are a snap, though, because broken pieces can be removed and replaced. The handle's length often changes because of breakage, meaning that the PVCPH can change from a two-handed weapon to a one-handed weapon and back. She prefers this over her sword, because blunt force trauma appeals to her on a base level.
This list here is of inventions Rose is (or will be) working on. When these items are complete, they will be added to the appropriate section.
To be built:
ComPortal: A computer worn on Rose' wrist that is tapped into a network of stabilized Dark Corridors. It will open a passage to any preset location, though Rose actually has to find those places first. The computer currently is a simple arm worn pc, with all the usual pc stuff on it.
Status: Not started
Flash-bang Grenades: Grenades that cause no damage, but rather are used to distract and disorient. They release a large flash of light and create a loud banging noise, blinding and/or deafening those around the grenade.
Status: Not Started
Molotov Cocktail: The weapon of choice for rioters, the Molotov has proven itself useful around the world. It consists of a bottle filled with a flammable liquid, and a cloth stuffed in the bottles mouth and lit on fire. When the bottle is thrown, it shatters, spreading its contents in a 10 foot radius. anything splashed will immediately catch fire. the fire burns for three posts, after which it has used up its immediate fuel source. Fire hazard.
Status: Not Started
Bolt Blade: Rose has electrified her sword. She attaches a battery and switch to the swords hand guard, and wires it all to the blade. The blade only discharges energy when it is grounded, that is to say, whenever it comes in contact with anything touching the ground. Rose protects herself from shocks by wearing rubber gloves.
Status: Not Started
Picture (Optional): pic
Appearance: Rose is 5'3", unsure of her weight (thin), with red hair, and hazel eyes. She wears a black leather jacket with the sleeves torn off, black leather pants with knee guards, and black combat boots which have chains wrapped around them for added strength. She has a white undershirt. She has mismatched leather and clothe arm guards. On her right arm, she has a large olive drab computer armband. She also wears a brown ammo belt.
Personality: Emotional scars are the easiest to hide, and the hardest to live with. Rose's scars are the result of the brutal murder of her family and neighbors 6 years ago. She is distrustful of everyone, never making real friends. She is forever wary of betrayal, and is always prepared for it. Making her angry is easy. She is vengeful, and has a cold-blooded streak to her, willing to kill to survive. Because, in her world, survival is the order of the day. Of course, when you take into consideration the other inhabitants of the Wasteland, that is a very tall order. Yet, she has survived and thrived. I suppose when you are as well armed as her, survival comes naturally
Original Residing World: The Wasteland
Current residing World: Twilight Town
History/Background: Growing up in a nuclear wasteland 200 years in the making, Rose's life was surprisingly good until she was 10. She had plenty of food, pollution free water, and a family who loved her. At least, she did until the raiders found the settlement. That was 6 years ago.
In that time, she has become cold-blooded, ruthless, and quick to rise to any challenge. Wandering around a world that not only wants to kill you, but steal everything you own, and possibly devour your corpse can do that to you. She has been leading attacks on the raiders since she was 14, and her traps and strategies have been copied across the Wasteland, particularly the very effective spring-loaded grenade flinger (patent pending). She is a decent inventor, and can put together anything given the right raw materials.
Still, she is only 16, and all she really wants is someplace quiet and remote to call home. Fat chance of that, really. At least, until she found the portal. A large, pulsating hole in the fabric of reality. Realizing that this hole might be her ticket out, she quickly entered. Of course, had she known of the war she had become a part of the moment she enter the portal, she might have stayed out. Then again... Maybe not.
Role Playing Sample: See third post.
Questions/Comments/Suggestions: