Post by Becky~! on Nov 29, 2010 0:00:17 GMT -5
Name: Mario Mario (If you don't believe me, watch the movie. Or at least The Nostaliga Critic review of the movie.)
Nickname: Jumpman (if you go way back)
Age: Mid 30s
Gender: Male
Species: Human
Position: Italian Plumber, hero of the Mushroom Kingdom, and foiler of Bowser’s plots.
Powers: He excels at jumping, and has the ability to create fireballs in his hand, which he then throws at the opponent. The fireballs bounce when they hit a surface.
Weapon: He uses a hammer as a weapon when he uses one, but he tends to use jumping instead. He will throw things at his opponent, as well, such as koopa shells.
Picture(optional):
Appearance: Mario’s clothing is standard working garb for the plumber: denim overalls, big brown boots, a long-sleeved red shirt, and pristine white gloves to keep his hands clean. The look is rounded out with a customized red cap atop his head, marked in the front with his logo, a red letter ‘M’ in a white circle. His nose is the most prominent feature on his face, being quite large. Underneath it is a thick bushy black mustache that mostly obscures Mario’s mouth. His eyes are wide and bright blue in color. Dark brown sideburns peek out from under his hat. What surprises people is how pudgy he is, considering his exploits. Guess he really likes his pasta!
Personality: The epitome of hero, Mario will rush (sometimes leap) headfirst into any danger without a second thought. Giant evil turtles? Easy. Ghosts? No problem (except for that one incident, but he’d rather you didn’t bring it up). Really bad clogs? Piece of cake. Mario can handle it all. Nothing has been known to spook him yet.
It's not even necessarily that he draws up the courage each and every time to face the powers of darkness - he just sees it as his duty, as the right thing to do, and does it. He can be clever, at times, and does occasionally think through problems before leaping into the fray... buuuut usually it's leap before you look with him.
One idiosyncracy of his: he doesn’t talk much, and when he does it’s in vaguely Italian sounding gibberish or catchphrases.
Original World: The Mushroom Kingdom
Current Residing World: The Mushroom Kingdom
History/Background: The Mario games have always been more about game play and plain ol' fun than story and continuity. As such, it's hard to pick out one big, overarching plot that covers the series. What follows is the best I can come up with, given what the nice folks at Nintendo have given us to work with. Since the movie disagrees with the comic, which disagrees with the games, which largely disagree with themselves, I'm just going to cover the general gist of the back story.
Most of the games tend to agree that Mario has been a superstar from birth. In Yoshi's Island, he (with the help of the Yoshis, of course) stopped Baby Bowser and Kamek from kidnapping Luigi and the Stork. In Mario and Luigi 2: Partners in Time, Baby Mario and Luigi teamed up with their older selves to stop an alien invasion. Mario has clearly always been a hero.
Since the early days, Mario’s exploits have been far and wide, generally involving rescuing Princess Peach (or Toadstool, if you prefer) from the evil Koopa King, Bowser. His other achievements include a stint as a doctor, janitor, tourist, typist, astronaut, fighter, tennis player, soccer player, dancer, party host, construction worker, toy salesman, and many other things. He’s also saved the world from a variety of things, including (but not limited to) Bowser, a giant toad, Bowser, a giant sword, Bowser, an evil witch, Bowser, a thousand-year old evil force of destruction, Bowser, Bowser’s kids, and Bowser. Oh, and did we mention Bowser?
All of this saving the world - or at least the Mushroom Kingdom - has made Mario something of a celebrity. He's extremely well-known in the Mushroom Kingdom, and his exploits occasionally travel beyond even that. Of course, his fame does come at a price, in that all the crooks and baddies of the Mushroom Kingdom know of him, too, and want to stop him - once and for all.
The long and the short of it is thus. Mario has a tendency to attract trouble, where ever he goes. It’s no fault of his own: he doesn’t look for it, or cause it either. But the baddies always seem to make their move when he’s around. He goes on vacation to a tropical island? Suddenly Bowser’s there, too, causing trouble and framing Mario for it. It’s rather ridiculous. With Bowser brewing up some new evil plot, trouble is certain to come calling no matter where Mario goes. Such is the life of a hero.
Currently, Mario is just off of his most recent adventure, wherein he, well, defeated Bowser yet again. Unaware of Bowser's current plot (since he usually doesn't hear about these things until the Princess has been kidnapped), he's relaxing at his home in the Mushroom Kingdom, waiting until he's called into action yet again. He kind of figures it won't be long.
Role Playing Sample: (Note: for the record, I intend to play Mario more or less as he is in the various Mario RPGs. As such, he will be largely silent, with only vaguely Italian sounding gibberish and catchphrases to communicate with.)
Brown boots came down heavy on the head of a Koopa Troopa, forcing the turtlesque monster to duck into its shell. Mario hauled the shell onto his shoulder, huffing slightly under its weight as he ran down the grey stone corridor.
It just seemed like Bowser would never learn, he thought as he ran through the Koopa King's castle for the umpteenth time. Did he really think to himself "This is the time where I'll win, THIS is the time Mario won't chase after her!" and believe it? Was the King of the Koopas, someone who, Mario had to admit, could build things really damn well, really just that stupid? Mario threw the Koopa shell he had been hauling, wiping out two Spinies and a Dry Bones as though it were nothing. After a while, it wasn't, really. This had been the story of his life, quite literally: running through caves and forests, over mountains and into castles, spanning pits filled with spikes and lava and all sorts of nasty monsters. He'd done it all.
Well, except actually get a chance to relax and enjoy himself for more than about a month, but that was just part of the job description. As long as Bowser or some other evil came knocking, Mario would always be there to clean up.
Eventually, the plumber reached the red steel doors that marked the chamber of the general of this fortress. (Subtlety wasn't one of Koopa's strong suits.) Mario threw open the doors, and prepared himself to face whatever awaited him inside. He was ready - he always was.
Questions? I see you mentioned Mario eventually getting a keyblade, yes? Well, I figure he could get multiple different key chains to go on his keyblade. The basic one would be a mushroom, which would give him the default version of his key. Then he could have one for each of the different power-ups in the series: the next one he’d pick up is likely the fire flower, since it’s in most of the games. Other keyblades could involve the following: a leaf, a frog, a tanooki, a hammer, a blue shell, a feather, a Yoshi egg, a starman, etc.
EDIT: Modified as per mod request.
Nickname: Jumpman (if you go way back)
Age: Mid 30s
Gender: Male
Species: Human
Position: Italian Plumber, hero of the Mushroom Kingdom, and foiler of Bowser’s plots.
Powers: He excels at jumping, and has the ability to create fireballs in his hand, which he then throws at the opponent. The fireballs bounce when they hit a surface.
Weapon: He uses a hammer as a weapon when he uses one, but he tends to use jumping instead. He will throw things at his opponent, as well, such as koopa shells.
Picture(optional):
Appearance: Mario’s clothing is standard working garb for the plumber: denim overalls, big brown boots, a long-sleeved red shirt, and pristine white gloves to keep his hands clean. The look is rounded out with a customized red cap atop his head, marked in the front with his logo, a red letter ‘M’ in a white circle. His nose is the most prominent feature on his face, being quite large. Underneath it is a thick bushy black mustache that mostly obscures Mario’s mouth. His eyes are wide and bright blue in color. Dark brown sideburns peek out from under his hat. What surprises people is how pudgy he is, considering his exploits. Guess he really likes his pasta!
Personality: The epitome of hero, Mario will rush (sometimes leap) headfirst into any danger without a second thought. Giant evil turtles? Easy. Ghosts? No problem (except for that one incident, but he’d rather you didn’t bring it up). Really bad clogs? Piece of cake. Mario can handle it all. Nothing has been known to spook him yet.
It's not even necessarily that he draws up the courage each and every time to face the powers of darkness - he just sees it as his duty, as the right thing to do, and does it. He can be clever, at times, and does occasionally think through problems before leaping into the fray... buuuut usually it's leap before you look with him.
One idiosyncracy of his: he doesn’t talk much, and when he does it’s in vaguely Italian sounding gibberish or catchphrases.
Original World: The Mushroom Kingdom
Current Residing World: The Mushroom Kingdom
History/Background: The Mario games have always been more about game play and plain ol' fun than story and continuity. As such, it's hard to pick out one big, overarching plot that covers the series. What follows is the best I can come up with, given what the nice folks at Nintendo have given us to work with. Since the movie disagrees with the comic, which disagrees with the games, which largely disagree with themselves, I'm just going to cover the general gist of the back story.
Most of the games tend to agree that Mario has been a superstar from birth. In Yoshi's Island, he (with the help of the Yoshis, of course) stopped Baby Bowser and Kamek from kidnapping Luigi and the Stork. In Mario and Luigi 2: Partners in Time, Baby Mario and Luigi teamed up with their older selves to stop an alien invasion. Mario has clearly always been a hero.
Since the early days, Mario’s exploits have been far and wide, generally involving rescuing Princess Peach (or Toadstool, if you prefer) from the evil Koopa King, Bowser. His other achievements include a stint as a doctor, janitor, tourist, typist, astronaut, fighter, tennis player, soccer player, dancer, party host, construction worker, toy salesman, and many other things. He’s also saved the world from a variety of things, including (but not limited to) Bowser, a giant toad, Bowser, a giant sword, Bowser, an evil witch, Bowser, a thousand-year old evil force of destruction, Bowser, Bowser’s kids, and Bowser. Oh, and did we mention Bowser?
All of this saving the world - or at least the Mushroom Kingdom - has made Mario something of a celebrity. He's extremely well-known in the Mushroom Kingdom, and his exploits occasionally travel beyond even that. Of course, his fame does come at a price, in that all the crooks and baddies of the Mushroom Kingdom know of him, too, and want to stop him - once and for all.
The long and the short of it is thus. Mario has a tendency to attract trouble, where ever he goes. It’s no fault of his own: he doesn’t look for it, or cause it either. But the baddies always seem to make their move when he’s around. He goes on vacation to a tropical island? Suddenly Bowser’s there, too, causing trouble and framing Mario for it. It’s rather ridiculous. With Bowser brewing up some new evil plot, trouble is certain to come calling no matter where Mario goes. Such is the life of a hero.
Currently, Mario is just off of his most recent adventure, wherein he, well, defeated Bowser yet again. Unaware of Bowser's current plot (since he usually doesn't hear about these things until the Princess has been kidnapped), he's relaxing at his home in the Mushroom Kingdom, waiting until he's called into action yet again. He kind of figures it won't be long.
Role Playing Sample: (Note: for the record, I intend to play Mario more or less as he is in the various Mario RPGs. As such, he will be largely silent, with only vaguely Italian sounding gibberish and catchphrases to communicate with.)
Brown boots came down heavy on the head of a Koopa Troopa, forcing the turtlesque monster to duck into its shell. Mario hauled the shell onto his shoulder, huffing slightly under its weight as he ran down the grey stone corridor.
It just seemed like Bowser would never learn, he thought as he ran through the Koopa King's castle for the umpteenth time. Did he really think to himself "This is the time where I'll win, THIS is the time Mario won't chase after her!" and believe it? Was the King of the Koopas, someone who, Mario had to admit, could build things really damn well, really just that stupid? Mario threw the Koopa shell he had been hauling, wiping out two Spinies and a Dry Bones as though it were nothing. After a while, it wasn't, really. This had been the story of his life, quite literally: running through caves and forests, over mountains and into castles, spanning pits filled with spikes and lava and all sorts of nasty monsters. He'd done it all.
Well, except actually get a chance to relax and enjoy himself for more than about a month, but that was just part of the job description. As long as Bowser or some other evil came knocking, Mario would always be there to clean up.
Eventually, the plumber reached the red steel doors that marked the chamber of the general of this fortress. (Subtlety wasn't one of Koopa's strong suits.) Mario threw open the doors, and prepared himself to face whatever awaited him inside. He was ready - he always was.
Questions? I see you mentioned Mario eventually getting a keyblade, yes? Well, I figure he could get multiple different key chains to go on his keyblade. The basic one would be a mushroom, which would give him the default version of his key. Then he could have one for each of the different power-ups in the series: the next one he’d pick up is likely the fire flower, since it’s in most of the games. Other keyblades could involve the following: a leaf, a frog, a tanooki, a hammer, a blue shell, a feather, a Yoshi egg, a starman, etc.
EDIT: Modified as per mod request.